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Building the Open Metaverse | Inside ShapesXR: Inga Petryaevskaya’s Vision for Immersive Collaboration

March 19, 2026
in Metaverse
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Inga Petryaevskaya, the visionary CEO and Founding father of ShapesXR, joins the podcast to share her inspiring journey from her early profession in machine studying at Siemens to main a pioneering VR collaboration platform. With a deep-rooted ardour for expertise and innovation, Inga discusses how ShapesXR is revolutionizing the way in which we design and collaborate in immersive environments.

Beginning together with her background, Inga explains how her work at Siemens concerned early functions of machine studying, similar to predicting flooding in Amsterdam. This expertise laid the groundwork for her understanding of how rising applied sciences can clear up real-world issues. Transitioning to the VR business, she based ShapesXR to handle the challenges of explaining advanced concepts and designs in immersive, three-dimensional areas.

ShapesXR, Inga elaborates, is designed to reinforce collaborative design processes by permitting groups to prototype, iterate, and visualize concepts in actual time. The platform’s versatility is highlighted by means of varied use instances, together with designing XR functions, creating digital twins for real-world occasions, and even designing style gadgets. By enabling speedy prototyping and integrating storytelling components, ShapesXR helps a variety of industries, from healthcare coaching to retail and style.

Inga additionally addresses the broader XR panorama, noting the numerous potential of AI to additional speed up and improve VR experiences. She envisions AI as a strong instrument for speedy prototyping, surroundings technology, and co-ideation, making the design course of extra environment friendly and intuitive. This integration aligns with ShapesXR’s mission to democratize entry to immersive design instruments and foster innovation.

The upcoming launch of ShapesXR 2.0 marks a big milestone for the platform. Inga reveals that the brand new model can be a very cross-platform product, supporting varied units and enter strategies. This improve features a redesigned UI, procedural primitives for shaping any object, and enhanced efficiency optimizations. The purpose is to offer a seamless and scalable expertise for customers, whatever the gadget or enter methodology they use.

Reflecting on the state of the XR business, Inga emphasizes the significance of persistence and resilience. The market is difficult however full of potential, particularly as extra firms acknowledge the worth of immersive applied sciences. She highlights the supportive nature of the XR group, sharing anecdotes of collaboration and mutual encouragement amongst business pioneers.

Inga concludes by expressing her pleasure for the way forward for ShapesXR and the broader XR business. She believes that immersive applied sciences will play a vital position in shaping the way forward for design, collaboration, and consumer experiences. Her imaginative and prescient for ShapesXR is to proceed evolving and assembly the wants of a quickly altering technological panorama.

Present Notes

Inga Petryaevskaya, the visionary CEO and Founding father of ShapesXR, joins the podcast to share her inspiring journey from her early profession in machine studying at Siemens to main a pioneering VR collaboration platform. With a deep-rooted ardour for expertise and innovation, Inga discusses how ShapesXR is revolutionizing the way in which we design and collaborate in immersive environments.

Beginning together with her background, Inga explains how her work at Siemens concerned early functions of machine studying, similar to predicting flooding in Amsterdam. This expertise laid the groundwork for her understanding of how rising applied sciences can clear up real-world issues. Transitioning to the VR business, she based ShapesXR to handle the challenges of explaining advanced concepts and designs in immersive, three-dimensional areas.

ShapesXR, Inga elaborates, is designed to reinforce collaborative design processes by permitting groups to prototype, iterate, and visualize concepts in actual time. The platform’s versatility is highlighted by means of varied use instances, together with designing XR functions, creating digital twins for real-world occasions, and even designing style gadgets. By enabling speedy prototyping and integrating storytelling components, ShapesXR helps a variety of industries, from healthcare coaching to retail and style.

Inga additionally addresses the broader XR panorama, noting the numerous potential of AI to additional speed up and improve VR experiences. She envisions AI as a strong instrument for speedy prototyping, surroundings technology, and co-ideation, making the design course of extra environment friendly and intuitive. This integration aligns with ShapesXR’s mission to democratize entry to immersive design instruments and foster innovation.

The upcoming launch of ShapesXR 2.0 marks a big milestone for the platform. Inga reveals that the brand new model can be a very cross-platform product, supporting varied units and enter strategies. This improve features a redesigned UI, procedural primitives for shaping any object, and enhanced efficiency optimizations. The purpose is to offer a seamless and scalable expertise for customers, whatever the gadget or enter methodology they use.

Reflecting on the state of the XR business, Inga emphasizes the significance of persistence and resilience. The market is difficult however full of potential, particularly as extra firms acknowledge the worth of immersive applied sciences. She highlights the supportive nature of the XR group, sharing anecdotes of collaboration and mutual encouragement amongst business pioneers.

Inga concludes by expressing her pleasure for the way forward for ShapesXR and the broader XR business. She believes that immersive applied sciences will play a vital position in shaping the way forward for design, collaboration, and consumer experiences. Her imaginative and prescient for ShapesXR is to proceed evolving and assembly the wants of a quickly altering technological panorama.

Have any feedback or questions?

 

E-mail the present Suggestions@Buildingtheopenmetaverse.org

 

Need extra data? 

 

Go to our web site www.buildingtheopenmetaverse.org 

 

And be sure you comply with us on Linkedin for all of our present updates 

 

https://www.linkedin.com/firm/buildingtheopenmetaverse 

 

Constructing the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit that invitations a broad vary of technical consultants to share their insights on how the group is constructing the metaverse collectively. 

 

#BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse

Hosted by Simplecast, an AdsWizz firm. See pcm.adswizz.com for details about our assortment and use of non-public information for promoting.

What’s Constructing the Open Metaverse?

The metaverse is an open and immersive community for gaming, social engagement, and enterprise collaboration, enabled by a breadth of expertise that features sport engines, AR wearables, real-world scans, and VR. On Constructing the Open Metaverse, hosts Patrick Cozzi and Marc Petit invite a broad vary of technical consultants to share their insights on how the group is constructing the metaverse collectively.



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Tags: buildingCollaborationImmersiveIngametaverseOpenPetryaevskayasShapesXRVision
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